import java.util.Random;

public class Role {
    private String name;
    private int Hp;
    private String face;
    private char gender;


    String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };
    public Role(){}
    public Role(String name, int Hp ,char gender){
        this.name = name;
        this.Hp = Hp;
        this.gender = gender;
        setFace(gender);

    }
    public void setName(String name){
        this.name = name;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        if(gender == '男'){
            Random r = new Random();
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }else if(gender == '女'){
            Random r = new Random();
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getName(){
        return name;
    }
    public void setHp(int Hp){
        this.Hp = Hp;
    }
    public int getHp(){
        return Hp;
    }
    //展示方法
    public void show(){
        System.out.println("姓名：" + getName() + " 血量：" + getHp() + " 性别：" + getGender() + " 长相：" + getFace());
    }
    //攻击方法
    public void attack(Role role){
        //拳头伤害
        Random r = new Random();
        int damage = r.nextInt(30) + 1;
        int realDamage = getHp() - damage;
        realDamage = realDamage < 0 ? 0 : realDamage;
        setHp(realDamage);
        //结算伤害调用随机特效
        Random r2 = new Random();
        int index = r2.nextInt(attacks_desc.length);
        String attack_desc = attacks_desc[index];
        Random r3 = new Random();
        int index2 = r3.nextInt(injureds_desc.length);
        String injured_desc = injureds_desc[index2];
        System.out.printf(attack_desc,this.getName(),role.getName());
        System.out.printf(injured_desc,role.getName());
        System.out.println("攻击造成"+damage+"点伤害剩余血量为" + role.getHp() + "点");
    }
}
